Shell Options
What potential Shell Options can I get on my Equipment?
In the table below, you can find the maximum values for every effect in each of the categories they can appear in.
Weapon Shell Options
For Shell Options on Main & Secondary Weapons, the following rules apply:
All SL Effects & Enhanced Damage from your secondary weapons can be taken into calculation even if it is not the main weapon your SP uses.
If the same shell option is applied on both weapons, only the highest value is accounted for.
% to Damage
22
-
-
-
Enhanced Damage
-
233
145
120
Heavy Bleeding
-
2
-
-
Open Wound
-
-
6
-
Minor Bleeding
-
-
-
6
Stun Badly
-
6
-
-
Freeze
-
-
6
-
Stun
-
-
-
6
Damage in PvE I is increased
-
22
8
-
Damage in PvE II is increased
27
-
-
-
Damage in PvE III is increased
-
-
21
12
Increased Damage to Undead
-
21
12
-
Increased Damage to Plant
-
-
21
12
Increased Damage to Animals
-
-
21
12
Increased Change of Critical Hit Increased Critical Damage
- -
- -
- -
11 68
Elemental Properties
186
-
-
-
Increased Fire Property
-
163
83
-
Increased Water Property
-
163
83
-
Increased Light Property
-
163
83
-
Increased Shadow Property
-
163
83
-
Increased Overall SL Stat
13
-
-
-
Increased SL Damage Stat
-
19
13
-
Increased SL Defense Stat
-
19
13
-
Increased SL Property Stat
-
19
13
-
Increased SL Energy Stat
-
19
13
-
HP Recovery per Kill
-
212
159
-
MP Recovery per Kill
-
212
159
-
Reduced MP Consumption
-
-
23
12
Armour Shell Options
Reduces chance of receiving a critical hit
-
-
17
10
Increases all resistances
29
-
-
-
Increases fire resistance
-
21
-
-
Increases water resistance
-
21
-
-
Increases light resistance
-
21
-
-
Increases shadow resistance
-
21
-
-
% to Overall Defense
27
-
-
-
Enhanced Melee Defense
-
210
121
71
Enhanced Long Range Defense
-
210
121
71
Enhanced Magic Defense
-
210
121
71
Reduces the chance of All negative effects
43
-
-
-
Reduced chance of being Frozen
-
64
34
-
Reduced chance of All Stun
-
50
42
-
Reduced chance of Deadman's Hand
-
64
34
-
Reduced chance of being Blinded
-
64
34
-
Reduces change of All Open Wounds
-
46
-
-
Reduced chance of Weak Armor
-
-
64
-
Reduces chance of Open Wound and Small Open Wound
-
-
41
-
Reduced chance of Spasm
-
-
64
-
Reduced chance of Shock
-
-
-
64
Reduced chance of Paralysis Poison
-
-
-
64
Reduces the chance of a Blackout
-
-
-
48
Reduces chance of Small Open Wound
-
-
-
37
HP recovery while defending
74
-
-
-
Increased Natural HP Recovery Rate
-
105
-
-
Increased Natural MP Recovery Rate
-
105
-
-
Increased HP Recovery Rate while resting
-
-
96
63
Increased MP Recovery Rate while resting
-
-
96
63
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