Rune Carving
What is Rune Carving?
Rune Carving is a reworked feature here in NosVarya that lets you carve your Main Weapon and Armour to further improve its offensive and defensive stats.
Where can I start my Rune Carving?
You will be able to carve a rune for your equipments at Martas in Olorun Village.

How does Rune Carving work?
Your Main Weapon and Armour can receive up to a total of 30 Rune Levels.
Carved Runes on your Main Weapon can provide you Offensive Runes while your Armour can provide you Defensive Runes.
When Carving Runes, the first 5 levels will grant you one unique rune skill
On the 6th level up to 25th, every successful upgade will allocate one step up to 1 of the 5 rune skills you have received for your equipment.
On the 26th level, you can receive 1 Rune Power at random.
On the 27th up until 30th, each successful upgrade will boost the level of your Rune Power you have obtained on 26th by 1 until it reaches +5.
How can I Carve Runes in my Equipment?

What runes are available for my equipments?
Offensive Runes - Main Weapon
All attacks are increased by : 2% / 4% / 6% / 8% / 10% / 12% / 14% / 16% / 18% / 20% All attacks are increased by : 50 / 100 / 150 / 200 / 250 / 3OO / 350 / 400 / 450 / 500 Fairy's element increased by : 5 / 10 / 15 / 20 / 25 / 30 / 35 / 40 / 45 / 50
Damage to monsters increased by 2 / 4 / 6 / 8 / 10 / 12 / 14 / 16 / 20 Atk specialist point increased by 1 / 2 / 3 / 4 / 5 Element specialist point increased by 1 / 2 / 3 / 4 / 5
Chance to crit increased by 2% / 4% / 6% / 8% / 10% Crit damage increased by 4% / 8% / 12% / 16% / 20% / 24% / 28% / 32% / 36% / 40% Element energies increased by 200 / 400 / 600 / 800 / 1000 / 1200 / 1400 / 1600 / 1800 / 2000
Reduce enemy's elemental resistances by 2 / 4 / 6 / 8 / 10 Increase chance to overall soft dmg by 1% / 2% / 3% / 4% / 5% Overall soft dmg increased by 2% / 4% / 6% / 8% / 10%
Defensive Runes - Armour
All defence power are increased by 50 / 100 / 150 / 200 / 250 / 300 / 350 / 400 / 450 / 500 Defence is increased by 2% / 4% / 6% / 8% / 10% / 12% / 14% / 16% 18% / 20% Damage is decreased by 2% / 4% / 6% / 8% / 10%
All elemental resistance increased by 4 / 8 / 12 / 16 / 20 / 24 / 28 / 32 / 36 / 40 Specialist defence skill point increased by 1 / 2 / 3 / 4 / 5 Specialist HP/MP skill point increased by 1 / 2 / 3 / 4 / 5
Maximum HP increased by 500 / 1000 / 1500 / 2000 / 2500 / 3000 / 3500 / 4000 / 4500 / 5000 Maximum MP increased by 700 / 1400 / 2100 / 2800 / 3500 / 4200 / 4900 / 5600 / 6300 / 7000 Maximum HP increased by 3% / 6% / 9% / 12% / 15%
Maximum MP increased by 3% / 6% / 9% / 12% / 15% Always dodge the target with a probability of 2% / 4% / 6% / 8% / 10% Probability to receive critical hit is decreased by 2% / 4% / 6% / 8% / 10%
Damage from critical hits is reduced by 4% / 8% / 12% / 16% / 20% / 24% / 28% / 32% / 36% / 40% Up to level 4 there is a chance of never getting a bad effect 2% / 4% / 6% / 8% / 10% / 12% / 14% / 16% / 18% / 20%
What Rune Powers can I get on +26?
You may notice a range of effectiveness in each and every buff. Since every buff can be upgraded to Level 5, the effects will be enhanced for each Level.
Weapon Rune Powers
Commander
When attacking, there is a 5% chance to apply Attack!!
to the alliance within 3-7 fields.
Onyx Rage
When attacking, there is a 3-5% chance of causing Onyx Rage
Time Turner
When attacking, there is a 3-5% chance to apply Chronoshift
Berseker
When attacking, there is a 5% to deal 5-20% damage to enemies in 1-2 surrounding fields.
Sniper
When attacking, there is a 5% chance to apply Sniper
Vampire
When attacking, there is a 5% chance to apply Bloodsucker
Power Drain
When attacking, there is a 5% chance that HP will be increased by 2-10% of damage given.
Mad Arsonist
When attacking, there is a 5% chance to apply Successful Experiment
Archmage's Revenge
When attacking, there is a 5% chance to apply Elemental Destruction
Lethality
When attacking, there is a 5% chance to apply Lethal Damage
Armour Rune Powers
Engage
When defending, there is a 5% chance to apply Engage
to the alliance within 3-7 fields.
Holy Blessing
When defending, there is a 5% chance to restore the HP of the alliance within 3-5 fields by 3-10%.
Cleansing Power
When defending, there is a 3-7% chance to remove all negative effects.
Slippery
When defending, there is a 5% chance of causing Slippery
Alchemy Mastery
When defending, there is a 5% chance of causing Immunity
Moral Raise
When defending, there is a 5% chance to apply Raised Moral
to the alliance within 3-7 fields.
Almighty Push
When defending, there is a 3-7% chance to push your opponent back 3-5 fields.
Wild Fur
When defending, there is a 2-10% chance to draw enemies to 1 fields away from you.
Spike Shield
When defending, there is a 5% chance of causing Spike Shield
Spike Rage
When defending, there is a 5% chance of dealing Player Level * [20-75] damage to enemies around you in 3-5 cells.
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