Shell Options

What potential Shell Options can I get on my Equipment?

In the table below, you can find the maximum values for every effect in each of the categories they can appear in.

Weapon Shell Options

Option
S-Effect
A-Effect
B-Effect
C-Effect

% to Damage

22

-

-

-

Enhanced Damage

-

233

145

120

Heavy Bleeding

-

2

-

-

Open Wound

-

-

6

-

Minor Bleeding

-

-

-

6

Stun Badly

-

6

-

-

Freeze

-

-

6

-

Stun

-

-

-

6

Damage in PvE I is increased

-

22

8

-

Damage in PvE II is increased

27

-

-

-

Damage in PvE III is increased

-

-

21

12

Increased Damage to Undead

-

21

12

-

Increased Damage to Plant

-

-

21

12

Increased Damage to Animals

-

-

21

12

Increased Change of Critical Hit Increased Critical Damage

- -

- -

- -

11 68

Elemental Properties

186

-

-

-

Increased Fire Property

-

163

83

-

Increased Water Property

-

163

83

-

Increased Light Property

-

163

83

-

Increased Shadow Property

-

163

83

-

Increased Overall SL Stat

13

-

-

-

Increased SL Damage Stat

-

19

13

-

Increased SL Defense Stat

-

19

13

-

Increased SL Property Stat

-

19

13

-

Increased SL Energy Stat

-

19

13

-

HP Recovery per Kill

-

212

159

-

MP Recovery per Kill

-

212

159

-

Reduced MP Consumption

-

-

23

12

Armour Shell Options

Option
S-Effect
A-Effect
B-Effect
C-Effect

Reduces chance of receiving a critical hit

-

-

17

10

Increases all resistances

29

-

-

-

Increases fire resistance

-

21

-

-

Increases water resistance

-

21

-

-

Increases light resistance

-

21

-

-

Increases shadow resistance

-

21

-

-

% to Overall Defense

27

-

-

-

Enhanced Melee Defense

-

210

121

71

Enhanced Long Range Defense

-

210

121

71

Enhanced Magic Defense

-

210

121

71

Reduces the chance of All negative effects

43

-

-

-

Reduced chance of being Frozen

-

64

34

-

Reduced chance of All Stun

-

50

42

-

Reduced chance of Deadman's Hand

-

64

34

-

Reduced chance of being Blinded

-

64

34

-

Reduces change of All Open Wounds

-

46

-

-

Reduced chance of Weak Armor

-

-

64

-

Reduces chance of Open Wound and Small Open Wound

-

-

41

-

Reduced chance of Spasm

-

-

64

-

Reduced chance of Shock

-

-

-

64

Reduced chance of Paralysis Poison

-

-

-

64

Reduces the chance of a Blackout

-

-

-

48

Reduces chance of Small Open Wound

-

-

-

37

HP recovery while defending

74

-

-

-

Increased Natural HP Recovery Rate

-

105

-

-

Increased Natural MP Recovery Rate

-

105

-

-

Increased HP Recovery Rate while resting

-

-

96

63

Increased MP Recovery Rate while resting

-

-

96

63

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